The Wounded Need Tending
Several wounded need attention before the surgeon reaches them all.
- Giver
- Commander
Terms
- Kind
- Interactive
Tend Wounds
- Skill
- Medicine
- Difficulty
- 64
- Success
- gold 24, service XP 34, Medicine +30 XP, trust +2, reputation (logistics) +1
- Failure
- service XP 10
Fetch Carry
- Skill
- Athletics
- Difficulty
- 50
- Success
- gold 12, service XP 22, Athletics +12 XP, trust +1
- Failure
- service XP 6
- The choice is a check: the higher skill + 2 × trust (from zero) + a roll of 0–50. Rank bonus (rank × 4) applies only to an option that has it.