Night Watch
The sergeant needs someone to walk the night rounds before the watch changes.
- Giver
- Commander
Terms
- Kind
- Interactive
- Available when
- except: siege
Walk Rounds
- Skill
- Scouting
- Difficulty
- 62
- Success
- gold 20, service XP 30, Scouting +20 XP, trust +2, reputation (field) +1
- Failure
- service XP 8
Double Watch
- Skill
- Athletics
- Difficulty
- 55
- Success
- gold 14, service XP 24, Athletics +15 XP, trust +1
- Failure
- service XP 6
- The choice is a check: the higher skill + 2 × trust (from zero) + a roll of 0–50. Rank bonus (rank × 4) applies only to an option that has it.