Gems
Kingdoms
Cultures
Sources of income
| Source | Amount (base) |
|---|---|
| Town, per day | 1 |
| Battle won | 5 |
| Hideout cleared | 4 |
| Prisoner | 0 |
| Raid | 3 |
| Siege won | 10 |
| Tournament won | 8 |
Thresholds and bonuses
- 1. Apprentice Miner — threshold 100: Dwarven mining efficiency improves. -5% troop upgrade cost.
- 2. Journeyman Smith — threshold 250: Erebor's forges burn bright. -8% enchantment cost, +5% troop morale.
- 3. Master of the Treasury — threshold 400: The wealth of Erebor flows. -12% troop wages, +3 party size.
Elite troops
- [Erebor] Gate Warden at the emissary 18
- [Erebor] Royal Warden at the emissary 28
- [Erebor] Shield-Breaker at the emissary 18
- [Erebor] Royal Legionary at the emissary 28
- [Iron Hills] Ironbreaker at the emissary 18
- [Iron Hills] Royal Warden at the emissary 28
- [Ironpass] Ram-Breaker at the emissary 10, recruitment 10, upkeep 0.1 a day, upgrade 2
- [Ironpass] Ram Marshal at the emissary 18, recruitment 18, upkeep 0.2 a day, upgrade 5
- [Ironpass] Ram Vanguard at the emissary 14, recruitment 14, upkeep 0.1 a day, upgrade 3