Watchman of Stangard
A grizzled river-warden of Stangard who patrols the Anduin crossings by flatboat and on foot, guarding Rohan's eastern flank through endurance, local knowledge, and a boatswain's tenacious grip on contested ground.
- Archetype
- Infantry
Cultures
Active ability — Stand Fast
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — River Navigator grants +5% resistance and channels the vigilance of Stangard's border watchers. (Resistance +0.05 (Melee))
Tier 1 · Watchman of Stangard · from level 1
- Ford of the Limlight: keystone — You know every crossing. River Navigator radius +3. (Resistance +0.06 (Melee))
- Ford of the Limlight: passive — Classic Rohirrim infantry discipline. +5% melee damage. (Damage +0.05 (Melee))
- Ford of the Limlight: passive — Years at isolated posts forge you like iron. +5 health. (Health +5)
- Ford of the Limlight: passive — Nothing crosses the Entwash unseen by you. +5% party spotting range. (PartySpottingRange +0.05)
- Ford of the Limlight: passive — The damp of the river country makes you resilient. +5% blunt resistance. (Resistance +0.05 (Blunt))
- Watch of the Wold: keystone — The watch is maintained through all trials. River Navigator duration +4s. (Resistance +0.06 (Melee))
- Watch of the Wold: passive — The river holds no fear for you. +5% movement speed. (MovementSpeed +0.05)
- Watch of the Wold: passive — Years of lonely watch service make you tough as old wood. +6 health. (Health +6)
- Watch of the Wold: passive — Your men need little pay -- duty is enough. -4% troop wages. (TroopWages -0.04)
- Watch of the Wold: passive — Your infantry hold firm when others break. +10% troop resistance. (TroopResistance +0.1)
Tier 2 · Ford-warden of the Limlight · from level 10
- Shieldman of the Entwash: keystone — You have scouted this ground for years. River Navigator charge cost -20. (Resistance +0.08 (Melee))
- Shieldman of the Entwash: passive — Your men form an impenetrable wall. +13% troop resistance. (TroopResistance +0.13)
- Shieldman of the Entwash: passive — Every weapon is honed by the Stangard smiths. +8% melee damage. (Damage +0.08 (Melee))
- Shieldman of the Entwash: passive — The forest teaches you to sense danger early. +10% party spotting range. (PartySpottingRange +0.1)
- Shieldman of the Entwash: passive — The isolation of Stangard breeds iron resolve. +6 health. (Health +6)
- Warden of the Anduin: keystone — You patrol without pause or rest. River Navigator duration +2s. (Resistance +0.08 (Melee))
- Warden of the Anduin: passive — No enemy crosses the Entwash while you guard it. +8% troop morale. (TroopMorale +0.08)
- Warden of the Anduin: passive — Your armour is as a river's current -- relentless. +10% resistance to ranged. (Resistance +0.1 (Ranged))
- Warden of the Anduin: passive — You move swiftly through terrain that bogs others down. +6% party movement speed. (PartyMovementSpeed +0.06)
- Warden of the Anduin: passive — Hard service at the border has made you indestructible. +7 health. (Health +7)
Tier 3 · Warden of the East-marches · from level 20
- Bastion of the Mark: keystone — You are the last line between civilisation and darkness. River Navigator radius +5. (Resistance +0.12 (Melee))
- Bastion of the Mark: passive — Your shieldwall has never broken. +15% troop resistance. (TroopResistance +0.15)
- Bastion of the Mark: passive — The watch never ends. +9 health. (Health +9)
- Bastion of the Mark: passive — Your garrison swells with volunteers. +4 party size. (PartySize +4)
- Bastion of the Mark: passive — Victory in defence brings great honour. +12% battle renown gain. (RenownGain +0.12)
- Warden of the Riddermark: keystone — The watch is always maintained. River Navigator charge cost -30. (Resistance +0.12 (Melee))
- Warden of the Riddermark: passive — Your infantry fight as one. +6% troop damage. (TroopDamage +0.06)
- Warden of the Riddermark: passive — Your men respond instantly to any threat. +6% party movement speed. (PartyMovementSpeed +0.06)
- Warden of the Riddermark: passive — The Mark's finest guardian. +12% battle renown gain. (RenownGain +0.12)
- Warden of the Riddermark: passive — All of Stangard's strength rides behind you. +5 party size. (PartySize +5)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.