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Skills and perks

Kingdom policies

Career / Infantry

Uruk-Hai Berserker

Blood Rage
Career points30
Active abilityBlood Rage

A frenzied Uruk-hai who charges headlong into battle, growing stronger as wounds fuel an unstoppable rage.

Archetype
Infantry

Active ability — Blood Rage

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Blood Rage grants +5 health, pain fuels your fury. (Health +5)

Tier 1 · Pit-Spawned Uruk · from level 1

  • Blood-Maddened: keystone — Blood Rage radius increased, empowering more warriors.
  • Blood-Maddened: passive — +8% melee damage. (Damage +8% (Melee))
  • Blood-Maddened: passive — +3% troop damage. (TroopDamage +3%)
  • Blood-Maddened: passive — +6 max health. (Health +6)
  • Blood-Maddened: passive — +7% swing speed. (SwingSpeed +7%)
  • Pit-Hardened: keystone — Blood Rage duration extended, fortifying the defense.
  • Pit-Hardened: passive — +8% resistance. (Resistance +8%)
  • Pit-Hardened: passive — +5% troop morale. (TroopMorale +5%)
  • Pit-Hardened: passive — +10% troop resistance. (TroopResistance +10%)
  • Pit-Hardened: passive — +5% troop survival. (TroopSurvival +5%)

Tier 2 · Fighting Uruk-hai · from level 10

  • White Hand Reaver: keystone — Blood Rage charge reduced, activating more frequently.
  • White Hand Reaver: passive — +10% troop morale. (TroopMorale +10%)
  • White Hand Reaver: passive — +2 party size. (PartySize +2)
  • White Hand Reaver: passive — +10% battle renown gain. (RenownGain +10%)
  • White Hand Reaver: passive — 10% troop wages. (TroopWages -10%)
  • Shieldwall of Orthanc: keystone — Blood Rage grants additional defensive buffs while active.
  • Shieldwall of Orthanc: passive — +12% resistance. (Resistance +12%)
  • Shieldwall of Orthanc: passive — +8 max health. (Health +8)
  • Shieldwall of Orthanc: passive — +13% troop resistance. (TroopResistance +13%)
  • Shieldwall of Orthanc: passive — +5% troop damage. (TroopDamage +5%)

Tier 3 · White Hand Reaver · from level 20

  • Scourge of Nan Curunír: keystone — Blood Rage radius greatly expanded, devastating power.
  • Scourge of Nan Curunír: passive — +15% melee damage. (Damage +15% (Melee))
  • Scourge of Nan Curunír: passive — +10 max health. (Health +10)
  • Scourge of Nan Curunír: passive — +7% troop damage. (TroopDamage +7%)
  • Scourge of Nan Curunír: passive — +4 party size. (PartySize +4)
  • Unbroken of the Tower: keystone — Blood Rage charge greatly reduced, nearly always available.
  • Unbroken of the Tower: passive — +18% resistance. (Resistance +18%)
  • Unbroken of the Tower: passive — +15% hero health regeneration. (HeroHealing +15%)
  • Unbroken of the Tower: passive — +20% troop morale. (TroopMorale +20%)
  • Unbroken of the Tower: passive — +15% troop survival. (TroopSurvival +15%)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.