Uruk-Hai Berserker
A frenzied Uruk-hai who charges headlong into battle, growing stronger as wounds fuel an unstoppable rage.
- Archetype
- Infantry
Cultures
Active ability — Blood Rage
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Blood Rage grants +5 health, pain fuels your fury. (Health +5)
Tier 1 · Pit-Spawned Uruk · from level 1
- Blood-Maddened: keystone — Blood Rage radius increased, empowering more warriors.
- Blood-Maddened: passive — +8% melee damage. (Damage +8% (Melee))
- Blood-Maddened: passive — +3% troop damage. (TroopDamage +3%)
- Blood-Maddened: passive — +6 max health. (Health +6)
- Blood-Maddened: passive — +7% swing speed. (SwingSpeed +7%)
- Pit-Hardened: keystone — Blood Rage duration extended, fortifying the defense.
- Pit-Hardened: passive — +8% resistance. (Resistance +8%)
- Pit-Hardened: passive — +5% troop morale. (TroopMorale +5%)
- Pit-Hardened: passive — +10% troop resistance. (TroopResistance +10%)
- Pit-Hardened: passive — +5% troop survival. (TroopSurvival +5%)
Tier 2 · Fighting Uruk-hai · from level 10
- White Hand Reaver: keystone — Blood Rage charge reduced, activating more frequently.
- White Hand Reaver: passive — +10% troop morale. (TroopMorale +10%)
- White Hand Reaver: passive — +2 party size. (PartySize +2)
- White Hand Reaver: passive — +10% battle renown gain. (RenownGain +10%)
- White Hand Reaver: passive — 10% troop wages. (TroopWages -10%)
- Shieldwall of Orthanc: keystone — Blood Rage grants additional defensive buffs while active.
- Shieldwall of Orthanc: passive — +12% resistance. (Resistance +12%)
- Shieldwall of Orthanc: passive — +8 max health. (Health +8)
- Shieldwall of Orthanc: passive — +13% troop resistance. (TroopResistance +13%)
- Shieldwall of Orthanc: passive — +5% troop damage. (TroopDamage +5%)
Tier 3 · White Hand Reaver · from level 20
- Scourge of Nan Curunír: keystone — Blood Rage radius greatly expanded, devastating power.
- Scourge of Nan Curunír: passive — +15% melee damage. (Damage +15% (Melee))
- Scourge of Nan Curunír: passive — +10 max health. (Health +10)
- Scourge of Nan Curunír: passive — +7% troop damage. (TroopDamage +7%)
- Scourge of Nan Curunír: passive — +4 party size. (PartySize +4)
- Unbroken of the Tower: keystone — Blood Rage charge greatly reduced, nearly always available.
- Unbroken of the Tower: passive — +18% resistance. (Resistance +18%)
- Unbroken of the Tower: passive — +15% hero health regeneration. (HeroHealing +15%)
- Unbroken of the Tower: passive — +20% troop morale. (TroopMorale +20%)
- Unbroken of the Tower: passive — +15% troop survival. (TroopSurvival +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.