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Skills and perks

Kingdom policies

Career / Cavalry

Snaga Rider

Sneak-Creeping
Career points30
Active abilitySneak-Creeping

A wiry Snaga cavalry raider who slips behind enemy lines with unnerving silence, striking supply columns and isolated units before vanishing into the smoke of Mordor.

Archetype
Cavalry

Active ability — Sneak-Creeping

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Sneak-Creeping grants +5% movement speed and lets the rider vanish into Mordor's shadow. (MovementSpeed +0.05)

Tier 1 · Snaga · from level 1

  • Shadow Gallop: keystone — You vanish into Mordor's dark. Sneak-Creeping radius +3. (MountChargeDamage +0.1)
  • Shadow Gallop: passive — Your mount is as vicious as you. +10% horse charge damage. (MountChargeDamage +0.1)
  • Shadow Gallop: passive — You appear where least expected. +10% stealth bonus. (StealthBonus +0.1)
  • Shadow Gallop: passive — Your body endures the harshest rides. +5 health. (Health +5)
  • Shadow Gallop: passive — Strike fast and disappear. +5% melee damage on horseback. (Damage +0.05 (Melee))
  • Rider of the Dark: keystone — The dark protects you longer. Sneak-Creeping duration +4s. (MountChargeDamage +0.1)
  • Rider of the Dark: passive — Your beast keeps its legs in the hardest fights. +10% horse health. (MountHealth +0.1)
  • Rider of the Dark: passive — You outpace any pursuit. +5% movement speed. (MovementSpeed +0.05)
  • Rider of the Dark: passive — Snaga riders attack in packs. +2% troop damage. (TroopDamage +0.02)
  • Rider of the Dark: passive — Riding in Mordor hardens the body. +6 health. (Health +6)

Tier 2 · Smoke-Raider · from level 10

  • Strike from Shadow: keystone — You strike before the enemy knows you're there. Sneak-Creeping charge cost -20. (MountChargeDamage +0.13)
  • Strike from Shadow: passive — Your charge breaks enemy formations. +13% horse charge damage. (MountChargeDamage +0.13)
  • Strike from Shadow: passive — No one outruns a Snaga rider. +8% party movement speed. (PartyMovementSpeed +0.08)
  • Strike from Shadow: passive — Successful raids bring great renown. +8% battle renown gain. (RenownGain +0.08)
  • Strike from Shadow: passive — Your mount endures beyond normal beasts. +6 health. (Health +6)
  • Ghost of Cirith Ungol: keystone — The shadow clings to you longer. Sneak-Creeping duration +2s. (MountChargeDamage +0.13)
  • Ghost of Cirith Ungol: passive — Your war-cry demoralises all but the bravest. +6% troop morale. (TroopMorale +0.06)
  • Ghost of Cirith Ungol: passive — You direct the flanking assault with precision. +13% stealth bonus. (StealthBonus +0.13)
  • Ghost of Cirith Ungol: passive — Shared loot keeps the pack loyal. -5% troop wages. (TroopWages -0.05)
  • Ghost of Cirith Ungol: passive — Mordor leather and iron rings protect rider and beast. +7 health. (Health +7)

Tier 3 · Shadow of Lugbúrz · from level 20

  • Stampede of Nurn: keystone — An army of riders materialises from the dark. Sneak-Creeping radius +5. (MountChargeDamage +0.15)
  • Stampede of Nurn: passive — Your charge devastates all in its path. +15% horse charge damage. (MountChargeDamage +0.15)
  • Stampede of Nurn: passive — A vast pack rides under your banner. +4 party size. (PartySize +4)
  • Stampede of Nurn: passive — Even mortal wounds do not slow you. +9 health. (Health +9)
  • Stampede of Nurn: passive — Your raids bring great fear and renown. +12% battle renown gain. (RenownGain +0.12)
  • Vanguard of Mordor: keystone — You strike first, always. Sneak-Creeping charge cost -30. (MountChargeDamage +0.15)
  • Vanguard of Mordor: passive — Hundreds of riders crash into the enemy. +6% troop damage. (TroopDamage +0.06)
  • Vanguard of Mordor: passive — Mordor's host covers ground without rest. +8% party movement speed. (PartyMovementSpeed +0.08)
  • Vanguard of Mordor: passive — Your horde grows beyond reckoning. +5 party size. (PartySize +5)
  • Vanguard of Mordor: passive — The shadow cavalry's deeds are legendary. +14% battle renown gain. (RenownGain +0.14)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.