Shadow Warrior
A dark champion of Dol Guldur empowered by the Necromancer's sorcery, draining the life of all who stand before them.
- Archetype
- Infantry
Cultures
Active ability — Soul Drain
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Soul Drain grants +5 health and drains enemy life force. (Health +5)
Tier 1 · Thrall of the Shadow · from level 1
- Shade of Amon Lanc: keystone — Soul Drain radius increased, empowering more warriors.
- Shade of Amon Lanc: passive — +8% melee damage. (Damage +8% (Melee))
- Shade of Amon Lanc: passive — +3% troop damage. (TroopDamage +3%)
- Shade of Amon Lanc: passive — +6 max health. (Health +6)
- Shade of Amon Lanc: passive — +7% swing speed. (SwingSpeed +7%)
- Warden of the Pits: keystone — Soul Drain duration extended, fortifying the defense.
- Warden of the Pits: passive — +8% resistance. (Resistance +8%)
- Warden of the Pits: passive — +5% troop morale. (TroopMorale +5%)
- Warden of the Pits: passive — +10% troop resistance. (TroopResistance +10%)
- Warden of the Pits: passive — +5% troop survival. (TroopSurvival +5%)
Tier 2 · Servant of Dol Guldur · from level 10
- Reaver of Mirkwood: keystone — Soul Drain charge reduced, activating more frequently.
- Reaver of Mirkwood: passive — +10% troop morale. (TroopMorale +10%)
- Reaver of Mirkwood: passive — +2 party size. (PartySize +2)
- Reaver of Mirkwood: passive — +10% battle renown gain. (RenownGain +10%)
- Reaver of Mirkwood: passive — 10% troop wages. (TroopWages -10%)
- Bulwark of Dol Guldur: keystone — Soul Drain grants additional defensive buffs while active.
- Bulwark of Dol Guldur: passive — +12% resistance. (Resistance +12%)
- Bulwark of Dol Guldur: passive — +8 max health. (Health +8)
- Bulwark of Dol Guldur: passive — +13% troop resistance. (TroopResistance +13%)
- Bulwark of Dol Guldur: passive — +5% troop damage. (TroopDamage +5%)
Tier 3 · Black Hand of the Necromancer · from level 20
- Scourge of the Necromancer: keystone — Soul Drain radius greatly expanded, devastating power.
- Scourge of the Necromancer: passive — +15% melee damage. (Damage +15% (Melee))
- Scourge of the Necromancer: passive — +10 max health. (Health +10)
- Scourge of the Necromancer: passive — +7% troop damage. (TroopDamage +7%)
- Scourge of the Necromancer: passive — +4 party size. (PartySize +4)
- Deathless Shadow: keystone — Soul Drain charge greatly reduced, nearly always available.
- Deathless Shadow: passive — +18% resistance. (Resistance +18%)
- Deathless Shadow: passive — +15% hero health regeneration. (HeroHealing +15%)
- Deathless Shadow: passive — +20% troop morale. (TroopMorale +20%)
- Deathless Shadow: passive — +15% troop survival. (TroopSurvival +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.