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Skills and perks

Kingdom policies

Career / Cavalry

Ram Rider

Mountain Charge
Career points30
Active abilityMountain Charge

A dwarven cavalry warrior mounted on a great war-ram, charging through tight mountain passes where horses cannot tread.

Archetype
Cavalry

Active ability — Mountain Charge

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Mountain Charge grants +5% melee damage, the ram lowers its horns. (Damage +5% (Melee))

Tier 1 · Ram-Breaker · from level 1

  • Goatherd of the Hills: keystone — Mountain Charge radius expanded, sweeping wider formations.
  • Goatherd of the Hills: passive — +8% melee damage. (Damage +8% (Melee))
  • Goatherd of the Hills: passive — +10% horse charge damage. (MountChargeDamage +10%)
  • Goatherd of the Hills: passive — +7% swing speed. (SwingSpeed +7%)
  • Goatherd of the Hills: passive — +5% party movement speed. (PartyMovementSpeed +5%)
  • Outrider of Erebor: keystone — Mountain Charge duration extended, maintaining momentum.
  • Outrider of Erebor: passive — +10% horse health. (MountHealth +0.1)
  • Outrider of Erebor: passive — +5 max health. (Health +5)
  • Outrider of Erebor: passive — 5% troop wages. (TroopWages -5%)
  • Outrider of Erebor: passive — +5% resistance. (Resistance +5%)

Tier 2 · Goatback Charger · from level 10

  • Charge of the Iron Hills: keystone — Mountain Charge charge reduced, swifter activation.
  • Charge of the Iron Hills: passive — +10% party movement speed. (PartyMovementSpeed +10%)
  • Charge of the Iron Hills: passive — 10% troop wages. (TroopWages -10%)
  • Charge of the Iron Hills: passive — +10% troop morale. (TroopMorale +10%)
  • Charge of the Iron Hills: passive — +10% battle renown gain. (RenownGain +10%)
  • Stout War-Ram: keystone — Mountain Charge boosts mount resilience while active.
  • Stout War-Ram: passive — +12% melee damage. (Damage +12% (Melee))
  • Stout War-Ram: passive — +13% horse charge damage. (MountChargeDamage +13%)
  • Stout War-Ram: passive — +13% horse health. (MountHealth +0.13)
  • Stout War-Ram: passive — +10% swing speed. (SwingSpeed +10%)

Tier 3 · Vanguard of Dáin · from level 20

  • Ironfoot's Vanguard: keystone — Mountain Charge radius greatly expanded, unstoppable impact.
  • Ironfoot's Vanguard: passive — +18% melee damage. (Damage +18% (Melee))
  • Ironfoot's Vanguard: passive — +15% horse charge damage. (MountChargeDamage +15%)
  • Ironfoot's Vanguard: passive — +15% swing speed. (SwingSpeed +15%)
  • Ironfoot's Vanguard: passive — +7% troop damage. (TroopDamage +7%)
  • Rider of the Lonely Mountain: keystone — Mountain Charge charge greatly reduced, ride without ceasing.
  • Rider of the Lonely Mountain: passive — +15% horse health. (MountHealth +0.15)
  • Rider of the Lonely Mountain: passive — 15% troop wages. (TroopWages -15%)
  • Rider of the Lonely Mountain: passive — +15% party movement speed. (PartyMovementSpeed +15%)
  • Rider of the Lonely Mountain: passive — +9 max health. (Health +9)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.