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Skills and perks

Kingdom policies

Career / Infantry

Olog-Hai Warchief

Hammer Down
Career points30
Active abilityHammer Down

A towering Olog-Hai war-troll who wades into the thickest fighting as a living battering ram, soaking up tremendous punishment and hammering foes into the ground with devastating overhead blows.

Archetype
Infantry

Active ability — Hammer Down

Cooldown (s)
30
Duration (s)
10

Root (granted at the start)

  • passive — Hammer Down grants +6 health. The Olog's sheer mass scatters infantry. (Health +6)

Tier 1 · War-Troll · from level 1

  • Earth-Render: keystone — Your stomp shakes the earth. Hammer Down radius +3. (Resistance +0.06 (Melee))
  • Earth-Render: passive — Your blows shatter shields and men alike. +6% melee damage. (Damage +0.06 (Melee))
  • Earth-Render: passive — Troll hide turns aside most blades. +6% blunt resistance. (Resistance +0.06 (Blunt))
  • Earth-Render: passive — Your arrival steadies the warhost. +3% troop morale. (TroopMorale +0.03)
  • Earth-Render: passive — You shrug off wounds that would fell lesser beings. +6 health. (Health +6)
  • Tireless Hammer: keystone — The hammering does not let up. Hammer Down duration +4s. (Damage +0.06 (Melee))
  • Tireless Hammer: passive — Your hide absorbs even siege bolts. +6% resistance to ranged. (Resistance +0.06 (Ranged))
  • Tireless Hammer: passive — Your massive fists punch through plate. +5% armour penetration. (ArmorPenetration +0.05)
  • Tireless Hammer: passive — Sauron's command fuels your will. -4% troop wages. (TroopWages -0.04)
  • Tireless Hammer: passive — You are a mountain that walks. +6 health. (Health +6)

Tier 2 · Olog-hai · from level 10

  • Rampaging Colossus: keystone — You need no great cause to rampage. Hammer Down charge cost -20. (Resistance +0.08 (Melee))
  • Rampaging Colossus: passive — Your blow lands with the force of a battering ram. +10% melee damage. (Damage +0.1 (Melee))
  • Rampaging Colossus: passive — Your presence alone demoralises enemies. +8% troop morale. (TroopMorale +0.08)
  • Rampaging Colossus: passive — You smash through gates and men alike. +10% armour penetration. (ArmorPenetration +0.1)
  • Rampaging Colossus: passive — You regenerate wounds that would cripple men. +8 health. (Health +8)
  • Sunlit Onslaught: keystone — The smashing continues. Hammer Down duration +2s. (Damage +0.08 (Melee))
  • Sunlit Onslaught: passive — Enemies flee before your warhost. +5% troop damage. (TroopDamage +0.05)
  • Sunlit Onslaught: passive — Even siege bolts bounce off your hide. +10% resistance to ranged. (Resistance +0.1 (Ranged))
  • Sunlit Onslaught: passive — Sauron's power sustains the warhost. -5% troop wages. (TroopWages -0.05)
  • Sunlit Onslaught: passive — Your hide is older than the age of men. +8 health. (Health +8)

Tier 3 · Warchief of Lugbúrz · from level 20

  • Hammer of the Morannon: keystone — Your hammer blow is felt across the entire battlefield. Hammer Down radius +5. (Resistance +0.12 (Melee))
  • Hammer of the Morannon: passive — Your strike reshapes the battlefield. +14% melee damage. (Damage +0.14 (Melee))
  • Hammer of the Morannon: passive — Even grievous injury cannot stop the Olog. +9 health. (Health +9)
  • Hammer of the Morannon: passive — Tens of thousands march under your standard. +5 party size. (PartySize +5)
  • Hammer of the Morannon: passive — Your warhost breaks all who stand before it. +6% troop damage. (TroopDamage +0.06)
  • Troll-folk of Sauron: keystone — You barely need a reason to smash. Hammer Down charge cost -30. (Resistance +0.14 (Melee))
  • Troll-folk of Sauron: passive — The mere sight of you breaks enemy morale. +12% troop morale. (TroopMorale +0.12)
  • Troll-folk of Sauron: passive — Your warhost advances without pause. +8% party movement speed. (PartyMovementSpeed +0.08)
  • Troll-folk of Sauron: passive — Your deeds are sung in the dark halls of Mordor. +14% battle renown gain. (RenownGain +0.14)
  • Troll-folk of Sauron: passive — The dark host swells beyond measure. +6 party size. (PartySize +6)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.