Necromancer Acolyte
A fell sorcerer who channels dark energies to weaken enemies from afar, sowing terror and decay across the battlefield.
- Archetype
- Ranged
Cultures
Active ability — Dark Bolt
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Dark Bolt grants +5% ranged damage with necromantic energy. (Damage +5% (Ranged))
Tier 1 · Acolyte of Sorcery · from level 1
- Caster of Dark Bolts: keystone — Dark Bolt radius increased, covering wider kill zones.
- Caster of Dark Bolts: passive — +8% ranged damage. (Damage +8% (Ranged))
- Caster of Dark Bolts: passive — +5% armor penetration. (ArmorPenetration +5%)
- Caster of Dark Bolts: passive — +7% movement speed. (MovementSpeed +7%)
- Caster of Dark Bolts: passive — +5% battle renown gain. (RenownGain +5%)
- Whisperer of Decay: keystone — Dark Bolt duration extended, sustained barrage.
- Whisperer of Decay: passive — +5% resistance. (Resistance +5%)
- Whisperer of Decay: passive — +5 max health. (Health +5)
- Whisperer of Decay: passive — +5% party spotting range. (PartySpottingRange +5%)
- Whisperer of Decay: passive — +10% stealth bonus. (StealthBonus +10%)
Tier 2 · Weaver of the Black Breath · from level 10
- Weaver of Black Arts: keystone — Dark Bolt charge reduced, maintaining constant pressure.
- Weaver of Black Arts: passive — +10% party spotting range. (PartySpottingRange +10%)
- Weaver of Black Arts: passive — +10% movement speed. (MovementSpeed +10%)
- Weaver of Black Arts: passive — +13% stealth bonus. (StealthBonus +13%)
- Weaver of Black Arts: passive — +10% battle renown gain. (RenownGain +10%)
- Breather of Shadow: keystone — Dark Bolt gains additional penetration while active.
- Breather of Shadow: passive — +12% ranged damage. (Damage +12% (Ranged))
- Breather of Shadow: passive — +10% armor penetration. (ArmorPenetration +10%)
- Breather of Shadow: passive — +8 max health. (Health +8)
- Breather of Shadow: passive — +3% troop damage. (TroopDamage +3%)
Tier 3 · Master of Dol Guldur · from level 20
- Lord of the Hill of Sorcery: keystone — Dark Bolt radius greatly expanded, inescapable volleys.
- Lord of the Hill of Sorcery: passive — +18% ranged damage. (Damage +18% (Ranged))
- Lord of the Hill of Sorcery: passive — +15% armor penetration. (ArmorPenetration +15%)
- Lord of the Hill of Sorcery: passive — +15% battle renown gain. (RenownGain +15%)
- Lord of the Hill of Sorcery: passive — +5% troop damage. (TroopDamage +5%)
- Voice of the Necromancer: keystone — Dark Bolt charge greatly reduced, relentless fire.
- Voice of the Necromancer: passive — +15% stealth bonus. (StealthBonus +15%)
- Voice of the Necromancer: passive — +15% movement speed. (MovementSpeed +15%)
- Voice of the Necromancer: passive — +9 max health. (Health +9)
- Voice of the Necromancer: passive — +15% party spotting range. (PartySpottingRange +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.