Marksman of Aldburg
A heavy archer of the Aldburg garrison who has mastered the art of loosing light, high-velocity arrows with lethal precision, capable of penetrating armour at distances that leave enemies no safe quarter.
- Archetype
- Ranged
Cultures
Active ability — Light Fletching
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Light Fletching grants +5% ranged damage, making every shaft count. (Damage +0.05 (Ranged))
Tier 1 · Bowman of the Eastfold · from level 1
- Hawk of the Eastfold: keystone — Your sight is keener than any hawk. Light Fletching radius +3. (Damage +0.05 (Ranged))
- Hawk of the Eastfold: passive — Your arrows fly without deviation. +6% ranged damage. (Damage +0.06 (Ranged))
- Hawk of the Eastfold: passive — You find the joints in every suit of armour. +5% armour penetration. (ArmorPenetration +0.05)
- Hawk of the Eastfold: passive — Aldburg archers are the finest in the Mark. +5 health. (Health +5)
- Hawk of the Eastfold: passive — You carry more white-feathered shafts than any other. +10% ammo. (Ammo +0.1)
- Warden of the Folde: keystone — You hold your draw longer for the perfect shot. Light Fletching duration +4s. (Damage +0.05 (Ranged))
- Warden of the Folde: passive — Your hands move faster than the eye can follow. +5% ranged damage. (Damage +0.05 (Ranged))
- Warden of the Folde: passive — You draw and fire for hours without tiring. +6 health. (Health +6)
- Warden of the Folde: passive — You read the plains of Rohan as a book. +5% party spotting range. (PartySpottingRange +0.05)
- Warden of the Folde: passive — You drill your archers to hold the line. +10% troop resistance. (TroopResistance +0.1)
Tier 2 · Marksman of Aldburg · from level 10
- Captain of the Muster: keystone — You coordinate devastating mass fire. Light Fletching charge cost -20. (Damage +0.08 (Ranged))
- Captain of the Muster: passive — Your volleys suppress enemy advances. +13% troop resistance. (TroopResistance +0.13)
- Captain of the Muster: passive — Hardened tips punch through mail and plate. +10% armour penetration. (ArmorPenetration +0.1)
- Captain of the Muster: passive — You use every fold of ground to your advantage. +13% stealth bonus. (StealthBonus +0.13)
- Captain of the Muster: passive — Pre-positioned caches keep your quiver full. +13% ammo. (Ammo +0.13)
- Shadow of Fangorn: keystone — The rain of arrows does not abate. Light Fletching duration +2s. (Damage +0.08 (Ranged))
- Shadow of Fangorn: passive — Your archers cover every advance. +4% troop damage. (TroopDamage +0.04)
- Shadow of Fangorn: passive — Aldburg's warriors are tempered by proximity to Fangorn. +6 health. (Health +6)
- Shadow of Fangorn: passive — The plains hold no secrets from you. +8% party spotting range. (PartySpottingRange +0.08)
- Shadow of Fangorn: passive — Your archers loose with mechanical perfection. +4% troop damage. (TroopDamage +0.04)
Tier 3 · Arrow-warden of the Mark · from level 20
- Bowman of the Mark: keystone — Songs will be sung of your skill. Light Fletching radius +5. (Damage +0.1 (Ranged))
- Bowman of the Mark: passive — One arrow, one kill -- every time. +12% ranged damage. (Damage +0.12 (Ranged))
- Bowman of the Mark: passive — You are the finest shot in all of Rohan. +9 health. (Health +9)
- Bowman of the Mark: passive — Your legend draws the finest archers. +4 party size. (PartySize +4)
- Bowman of the Mark: passive — Your supply lines keep the arrows flying. +15% ammo. (Ammo +0.15)
- Host of the Riddermark: keystone — The nock and release is pure muscle memory. Light Fletching charge cost -30. (Damage +0.1 (Ranged))
- Host of the Riddermark: passive — Your archers darken the sky. +6% troop damage. (TroopDamage +0.06)
- Host of the Riddermark: passive — Light infantry move swiftly across the Mark. +5% party movement speed. (PartyMovementSpeed +0.05)
- Host of the Riddermark: passive — Your deeds bring glory to Aldburg. +12% battle renown gain. (RenownGain +0.12)
- Host of the Riddermark: passive — The finest bowmen of Rohan rally to your banner. +5 party size. (PartySize +5)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.