Ironguard
An elite dwarven warrior clad in mithril-forged plate who holds the deeps of Erebor against orc and dragon alike.
- Archetype
- Infantry
Cultures
Active ability — Mithril Bastion
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Mithril Bastion grants +5 health, dwarven craft protecting you. (Health +5)
Tier 1 · Deep Warden · from level 1
- Hammer of the Deeps: keystone — Mithril Bastion radius increased, empowering more warriors.
- Hammer of the Deeps: passive — +8% melee damage. (Damage +8% (Melee))
- Hammer of the Deeps: passive — +3% troop damage. (TroopDamage +3%)
- Hammer of the Deeps: passive — +6 max health. (Health +6)
- Hammer of the Deeps: passive — +7% swing speed. (SwingSpeed +7%)
- Gatewall Warden: keystone — Mithril Bastion duration extended, fortifying the defense.
- Gatewall Warden: passive — +8% resistance. (Resistance +8%)
- Gatewall Warden: passive — +5% troop morale. (TroopMorale +5%)
- Gatewall Warden: passive — +10% troop resistance. (TroopResistance +10%)
- Gatewall Warden: passive — +5% troop survival. (TroopSurvival +5%)
Tier 2 · Ironguard of Erebor · from level 10
- Wrath of Durin's Folk: keystone — Mithril Bastion charge reduced, activating more frequently.
- Wrath of Durin's Folk: passive — +10% troop morale. (TroopMorale +10%)
- Wrath of Durin's Folk: passive — +2 party size. (PartySize +2)
- Wrath of Durin's Folk: passive — +10% battle renown gain. (RenownGain +10%)
- Wrath of Durin's Folk: passive — 10% troop wages. (TroopWages -10%)
- Shieldwall of Erebor: keystone — Mithril Bastion grants additional defensive buffs while active.
- Shieldwall of Erebor: passive — +12% resistance. (Resistance +12%)
- Shieldwall of Erebor: passive — +8 max health. (Health +8)
- Shieldwall of Erebor: passive — +13% troop resistance. (TroopResistance +13%)
- Shieldwall of Erebor: passive — +5% troop damage. (TroopDamage +5%)
Tier 3 · Shieldwall of Durin · from level 20
- Mithril Bulwark: keystone — Mithril Bastion radius greatly expanded, devastating power.
- Mithril Bulwark: passive — +15% melee damage. (Damage +15% (Melee))
- Mithril Bulwark: passive — +10 max health. (Health +10)
- Mithril Bulwark: passive — +7% troop damage. (TroopDamage +7%)
- Mithril Bulwark: passive — +4 party size. (PartySize +4)
- Guard of the Arkenstone: keystone — Mithril Bastion charge greatly reduced, nearly always available.
- Guard of the Arkenstone: passive — +18% resistance. (Resistance +18%)
- Guard of the Arkenstone: passive — +15% hero health regeneration. (HeroHealing +15%)
- Guard of the Arkenstone: passive — +20% troop morale. (TroopMorale +20%)
- Guard of the Arkenstone: passive — +15% troop survival. (TroopSurvival +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.