Goblin-town Tunnel Stalker
A spiteful goblin marksman who lurks in the mountain crags, picking off targets with poisoned darts and crude bows.
- Archetype
- No data
Cultures
Active ability — Poison Dart
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Poison Dart grants +5% ranged damage with cave fungus toxin. (Damage +5% (Ranged))
Tier 1 · Crag-Lurker · from level 1
- Crag-Stalker: keystone — Poison Dart radius increased, covering wider kill zones.
- Crag-Stalker: passive — +8% ranged damage. (Damage +8% (Ranged))
- Crag-Stalker: passive — +5% armor penetration. (ArmorPenetration +5%)
- Crag-Stalker: passive — +7% movement speed. (MovementSpeed +7%)
- Crag-Stalker: passive — +5% battle renown gain. (RenownGain +5%)
- Tunnel Skulker: keystone — Poison Dart duration extended, sustained barrage.
- Tunnel Skulker: passive — +5% resistance. (Resistance +5%)
- Tunnel Skulker: passive — +5 max health. (Health +5)
- Tunnel Skulker: passive — +5% party spotting range. (PartySpottingRange +5%)
- Tunnel Skulker: passive — +10% stealth bonus. (StealthBonus +10%)
Tier 2 · High Pass Stalker · from level 10
- High Pass Ambusher: keystone — Poison Dart charge reduced, maintaining constant pressure.
- High Pass Ambusher: passive — +10% party spotting range. (PartySpottingRange +10%)
- High Pass Ambusher: passive — +10% movement speed. (MovementSpeed +10%)
- High Pass Ambusher: passive — +13% stealth bonus. (StealthBonus +13%)
- High Pass Ambusher: passive — +10% battle renown gain. (RenownGain +10%)
- Poison-Fletcher: keystone — Poison Dart gains additional penetration while active.
- Poison-Fletcher: passive — +12% ranged damage. (Damage +12% (Ranged))
- Poison-Fletcher: passive — +10% armor penetration. (ArmorPenetration +10%)
- Poison-Fletcher: passive — +8 max health. (Health +8)
- Poison-Fletcher: passive — +3% troop damage. (TroopDamage +3%)
Tier 3 · Eye of Goblin-town · from level 20
- Front Porch Reaver: keystone — Poison Dart radius greatly expanded, inescapable volleys.
- Front Porch Reaver: passive — +18% ranged damage. (Damage +18% (Ranged))
- Front Porch Reaver: passive — +15% armor penetration. (ArmorPenetration +15%)
- Front Porch Reaver: passive — +15% battle renown gain. (RenownGain +15%)
- Front Porch Reaver: passive — +5% troop damage. (TroopDamage +5%)
- Shadow of the High Pass: keystone — Poison Dart charge greatly reduced, relentless fire.
- Shadow of the High Pass: passive — +15% stealth bonus. (StealthBonus +15%)
- Shadow of the High Pass: passive — +15% movement speed. (MovementSpeed +15%)
- Shadow of the High Pass: passive — +9 max health. (Health +9)
- Shadow of the High Pass: passive — +15% party spotting range. (PartySpottingRange +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.