Goblin-town Troll-Driver
A brutal orc chieftain of Goblin-town who commands cave trolls in battle, driving them forward with whip and cunning.
- Archetype
- No data
Cultures
Active ability — Goblin-town Frenzy
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Goblin-town Frenzy grants +5 health and drives your trolls berserk. (Health +5)
Tier 1 · Pit-Driver · from level 1
- Pit-Whip Driver: keystone — Goblin-town Frenzy radius increased, empowering more warriors.
- Pit-Whip Driver: passive — +8% melee damage. (Damage +8% (Melee))
- Pit-Whip Driver: passive — +3% troop damage. (TroopDamage +3%)
- Pit-Whip Driver: passive — +6 max health. (Health +6)
- Pit-Whip Driver: passive — +7% swing speed. (SwingSpeed +7%)
- Cave-Mouth Warden: keystone — Goblin-town Frenzy duration extended, fortifying the defense.
- Cave-Mouth Warden: passive — +8% resistance. (Resistance +8%)
- Cave-Mouth Warden: passive — +5% troop morale. (TroopMorale +5%)
- Cave-Mouth Warden: passive — +10% troop resistance. (TroopResistance +10%)
- Cave-Mouth Warden: passive — +5% troop survival. (TroopSurvival +5%)
Tier 2 · Troll-Goad of Goblin-town · from level 10
- Goblin-town Tyrant: keystone — Goblin-town Frenzy charge reduced, activating more frequently.
- Goblin-town Tyrant: passive — +10% troop morale. (TroopMorale +10%)
- Goblin-town Tyrant: passive — +2 party size. (PartySize +2)
- Goblin-town Tyrant: passive — +10% battle renown gain. (RenownGain +10%)
- Goblin-town Tyrant: passive — 10% troop wages. (TroopWages -10%)
- Deep-Hold Breaker: keystone — Goblin-town Frenzy grants additional defensive buffs while active.
- Deep-Hold Breaker: passive — +12% resistance. (Resistance +12%)
- Deep-Hold Breaker: passive — +8 max health. (Health +8)
- Deep-Hold Breaker: passive — +13% troop resistance. (TroopResistance +13%)
- Deep-Hold Breaker: passive — +5% troop damage. (TroopDamage +5%)
Tier 3 · Maker of Broken Trolls · from level 20
- Scourge of Goblin-town: keystone — Goblin-town Frenzy radius greatly expanded, devastating power.
- Scourge of Goblin-town: passive — +15% melee damage. (Damage +15% (Melee))
- Scourge of Goblin-town: passive — +10 max health. (Health +10)
- Scourge of Goblin-town: passive — +7% troop damage. (TroopDamage +7%)
- Scourge of Goblin-town: passive — +4 party size. (PartySize +4)
- Dread of the Northern Halls: keystone — Goblin-town Frenzy charge greatly reduced, nearly always available.
- Dread of the Northern Halls: passive — +18% resistance. (Resistance +18%)
- Dread of the Northern Halls: passive — +15% hero health regeneration. (HeroHealing +15%)
- Dread of the Northern Halls: passive — +20% troop morale. (TroopMorale +20%)
- Dread of the Northern Halls: passive — +15% troop survival. (TroopSurvival +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.