Elk Rider
A mounted warrior of Thranduil's guard who rides great forest elk into battle, crashing through underbrush and foe alike.
- Archetype
- Cavalry
Cultures
Active ability — Antler Crash
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Antler Crash grants +5% melee damage, the great elk charges. (Damage +5% (Melee))
Tier 1 · Woodland Outrider · from level 1
- Antlered Charge: keystone — Antler Crash radius expanded, sweeping wider formations.
- Antlered Charge: passive — +8% melee damage. (Damage +8% (Melee))
- Antlered Charge: passive — +10% horse charge damage. (MountChargeDamage +10%)
- Antlered Charge: passive — +7% swing speed. (SwingSpeed +7%)
- Antlered Charge: passive — +5% party movement speed. (PartyMovementSpeed +5%)
- Rider of the Reaches: keystone — Antler Crash duration extended, maintaining momentum.
- Rider of the Reaches: passive — +10% horse health. (MountHealth +0.1)
- Rider of the Reaches: passive — +5 max health. (Health +5)
- Rider of the Reaches: passive — 5% troop wages. (TroopWages -5%)
- Rider of the Reaches: passive — +5% resistance. (Resistance +5%)
Tier 2 · Elk-Warden of Mirkwood · from level 10
- Thunder of the Forest: keystone — Antler Crash charge reduced, swifter activation.
- Thunder of the Forest: passive — +10% party movement speed. (PartyMovementSpeed +10%)
- Thunder of the Forest: passive — 10% troop wages. (TroopWages -10%)
- Thunder of the Forest: passive — +10% troop morale. (TroopMorale +10%)
- Thunder of the Forest: passive — +10% battle renown gain. (RenownGain +10%)
- Guard of Thranduil: keystone — Antler Crash boosts mount resilience while active.
- Guard of Thranduil: passive — +12% melee damage. (Damage +12% (Melee))
- Guard of Thranduil: passive — +13% horse charge damage. (MountChargeDamage +13%)
- Guard of Thranduil: passive — +13% horse health. (MountHealth +0.13)
- Guard of Thranduil: passive — +10% swing speed. (SwingSpeed +10%)
Tier 3 · Antlered Lord of Eryn Lasgalen · from level 20
- Wrath under the Trees: keystone — Antler Crash radius greatly expanded, unstoppable impact.
- Wrath under the Trees: passive — +18% melee damage. (Damage +18% (Melee))
- Wrath under the Trees: passive — +15% horse charge damage. (MountChargeDamage +15%)
- Wrath under the Trees: passive — +15% swing speed. (SwingSpeed +15%)
- Wrath under the Trees: passive — +7% troop damage. (TroopDamage +7%)
- Lord of the Elvenking's Halls: keystone — Antler Crash charge greatly reduced, ride without ceasing.
- Lord of the Elvenking's Halls: passive — +15% horse health. (MountHealth +0.15)
- Lord of the Elvenking's Halls: passive — 15% troop wages. (TroopWages -15%)
- Lord of the Elvenking's Halls: passive — +15% party movement speed. (PartyMovementSpeed +15%)
- Lord of the Elvenking's Halls: passive — +9 max health. (Health +9)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.