Dunlending Outrider
A fast-raiding clan cavalryman who harasses enemy flanks with swift hit-and-run assaults, using superior speed and pack coordination to disrupt formations before the clan's infantry close in for the kill.
- Archetype
- Cavalry
Cultures
Active ability — Warpack Charge
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Warpack Charge grants +10% horse charge damage and drives enemy lines into chaos. (MountChargeDamage +0.1)
Tier 1 · Clan Outrider · from level 1
- Clan Thunder-Rider: keystone — The ground shakes as the riders descend. Warpack Charge radius +3. (MountChargeDamage +0.1)
- Clan Thunder-Rider: passive — You ride as one with your mount. +10% horse charge damage. (MountChargeDamage +0.1)
- Clan Thunder-Rider: passive — Dunlending mountain ponies are tough as iron. +10% horse health. (MountHealth +0.1)
- Clan Thunder-Rider: passive — Your riders guard the clan from harm. +10% troop resistance. (TroopResistance +0.1)
- Clan Thunder-Rider: passive — You ride for days without dismounting. +5 health. (Health +5)
- Sworn Clan-Escort: keystone — The warpack does not tire. Warpack Charge duration +4s. (MountChargeDamage +0.1)
- Sworn Clan-Escort: passive — Dunlending mounts are faster on broken ground. +5% movement speed. (MovementSpeed +0.05)
- Sworn Clan-Escort: passive — Your war-band fights as brothers. +2% troop damage. (TroopDamage +0.02)
- Sworn Clan-Escort: passive — The hills forge you like iron. +6 health. (Health +6)
- Sworn Clan-Escort: passive — Your clan fights for honour, not gold. -4% troop wages. (TroopWages -0.04)
Tier 2 · Boar-Banner Horseman · from level 10
- Warpack Vanguard: keystone — The pack is always ready to charge. Warpack Charge cost -20. (MountChargeDamage +0.13)
- Warpack Vanguard: passive — Your charge shatters enemy formations. +13% horse charge damage. (MountChargeDamage +0.13)
- Warpack Vanguard: passive — No one outruns the clanguard. +8% party movement speed. (PartyMovementSpeed +0.08)
- Warpack Vanguard: passive — Successful raids build fearsome reputation. +8% battle renown gain. (RenownGain +0.08)
- Warpack Vanguard: passive — Your mount endures beyond normal beasts. +7 health. (Health +7)
- Banner of the Hills: keystone — More riders join the charge each time. Warpack Charge duration +2s. (MountChargeDamage +0.13)
- Banner of the Hills: passive — Riding together raises every warrior's spirit. +8% troop morale. (TroopMorale +0.08)
- Banner of the Hills: passive — Decades of riding make you all but impossible to unseat. +10% resistance to ranged. (Resistance +0.1 (Ranged))
- Banner of the Hills: passive — The clan provides for its own. -5% troop wages. (TroopWages -0.05)
- Banner of the Hills: passive — The pony's strength becomes your own. +7 health. (Health +7)
Tier 3 · Master of the Wild Hunt · from level 20
- Lord of All Riders: keystone — Every rider in Dunland rides under your banner. Warpack Charge radius +5. (MountChargeDamage +0.15)
- Lord of All Riders: passive — Your charge cannot be stopped. +15% horse charge damage. (MountChargeDamage +0.15)
- Lord of All Riders: passive — You were born to this saddle. +9 health. (Health +9)
- Lord of All Riders: passive — Hundreds of riders follow at your signal. +5 party size. (PartySize +5)
- Lord of All Riders: passive — Songs of your charge echo from the Misty Mountains. +12% battle renown gain. (RenownGain +0.12)
- Everlasting Warpack: keystone — The warpack is always at full fury. Warpack Charge cost -30. (MountChargeDamage +0.15)
- Everlasting Warpack: passive — The clans ride as one unstoppable force. +6% troop damage. (TroopDamage +0.06)
- Everlasting Warpack: passive — The warpack covers the land from horizon to horizon. +6 party size. (PartySize +6)
- Everlasting Warpack: passive — Your raids are feared from Edoras to Orthanc. +14% battle renown gain. (RenownGain +0.14)
- Everlasting Warpack: passive — No force on earth breaks the Dunlending warpack. +8% party movement speed. (PartyMovementSpeed +0.08)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.