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Skills and perks

Kingdom policies

Career / Infantry

Dunlending Champion

Savage Rush
Career points30
Active abilitySavage Rush

A blood-painted skirmisher of the Avanc-lúth clan who charges into melee with reckless aggression, trading surgical precision for raw savage force that overwhelms opponents through sheer relentless pressure.

Archetype
Infantry

Active ability — Savage Rush

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Savage Rush grants +5% melee damage and channels the fury of the Dunlending clans. (Damage +0.05 (Melee))

Tier 1 · Painted Reaver · from level 1

  • Hill-Clan Berserker: keystone — The rage of your ancestors flows through you. Savage Rush radius +3. (Damage +0.05 (Melee))
  • Hill-Clan Berserker: passive — You fight with untamed ferocity. +6% melee damage. (Damage +0.06 (Melee))
  • Hill-Clan Berserker: passive — The harsh hills of Dunland make you resilient. +5% resistance to melee. (Resistance +0.05 (Melee))
  • Hill-Clan Berserker: passive — You fight to prove the worth of your clan. +3% troop morale. (TroopMorale +0.03)
  • Hill-Clan Berserker: passive — You raid from dusk to dawn without tiring. +5 health. (Health +5)
  • Sworn Axe-Thrower: keystone — The rage burns longer in your breast. Savage Rush duration +4s. (Damage +0.05 (Melee))
  • Sworn Axe-Thrower: passive — You hurl your axe with deadly precision. +5% ranged damage. (Damage +0.05 (Ranged))
  • Sworn Axe-Thrower: passive — The hill-folk are tougher than they look. +6 health. (Health +6)
  • Sworn Axe-Thrower: passive — You are always first to strike and first to vanish. +5% movement speed. (MovementSpeed +0.05)
  • Sworn Axe-Thrower: passive — Your clan fights for blood, not coin. -4% troop wages. (TroopWages -0.04)

Tier 2 · Clan Berserker · from level 10

  • Blood-Debt Reaver: keystone — The clans have old scores to settle. Savage Rush charge cost -20. (Damage +0.08 (Melee))
  • Blood-Debt Reaver: passive — Your war-charge terrifies infantry. +8% melee damage. (Damage +0.08 (Melee))
  • Blood-Debt Reaver: passive — Your sworn clan-brothers fight at peak intensity. +4% troop damage. (TroopDamage +0.04)
  • Blood-Debt Reaver: passive — Your skin is as leather from years in the wild. +8% resistance to ranged. (Resistance +0.08 (Ranged))
  • Blood-Debt Reaver: passive — You have survived a hundred raids. +7 health. (Health +7)
  • Warchant Hillman: keystone — The fury does not abate. Savage Rush duration +2s. (Damage +0.08 (Melee))
  • Warchant Hillman: passive — The hill-songs raise your warriors' spirits. +8% troop morale. (TroopMorale +0.08)
  • Warchant Hillman: passive — The hills make the skull thick and the will unbreakable. +10% resistance to blunt. (Resistance +0.1 (Blunt))
  • Warchant Hillman: passive — Fair division of spoils keeps the clan loyal. -5% troop wages. (TroopWages -0.05)
  • Warchant Hillman: passive — Every scar tells of a victory survived. +7 health. (Health +7)

Tier 3 · Avanc-lúth War-Chief · from level 20

  • Avanc-lúth War-Chieftain: keystone — The ancient clan's fury envelops the entire battlefield. Savage Rush radius +5. (Damage +0.12 (Melee))
  • Avanc-lúth War-Chieftain: passive — Every Dunlending fights as a berserker in your name. +12% melee damage. (Damage +0.12 (Melee))
  • Avanc-lúth War-Chieftain: passive — No wound stops you for long. +9 health. (Health +9)
  • Avanc-lúth War-Chieftain: passive — All the hill-clans answer your war-call. +4 party size. (PartySize +4)
  • Avanc-lúth War-Chieftain: passive — Your name is feared from the Isen to the Misty Mountains. +12% battle renown gain. (RenownGain +0.12)
  • Lord of the Warhost: keystone — The rage needs little provocation. Savage Rush charge cost -30. (Damage +0.12 (Melee))
  • Lord of the Warhost: passive — The clans united are unstoppable. +6% troop damage. (TroopDamage +0.06)
  • Lord of the Warhost: passive — The Dunlendings move like mountain goats. +8% party movement speed. (PartyMovementSpeed +0.08)
  • Lord of the Warhost: passive — Your name echoes through every Dunlending hall. +14% battle renown gain. (RenownGain +0.14)
  • Lord of the Warhost: passive — Every clan from Dunland sends warriors to your banner. +6 party size. (PartySize +6)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.