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Skills and perks

Kingdom policies

Career / Infantry

Dalian Master Swordsman

Gate Hold
Career points30
Active abilityGate Hold

A stalwart protector of the rebuilt city of Dale who holds the gate against all comers with shield and spear.

Archetype
Infantry

Active ability — Gate Hold

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Gate Hold grants +5% resistance and steadies the defenders. (Resistance +5%)

Tier 1 · Gate-Warden of Dale · from level 1

  • Gate Warden of Dale: keystone — Gate Hold radius increased, empowering more warriors.
  • Gate Warden of Dale: passive — +8% melee damage. (Damage +8% (Melee))
  • Gate Warden of Dale: passive — +3% troop damage. (TroopDamage +3%)
  • Gate Warden of Dale: passive — +6 max health. (Health +6)
  • Gate Warden of Dale: passive — +7% swing speed. (SwingSpeed +7%)
  • Shieldwall of Esgaroth: keystone — Gate Hold duration extended, fortifying the defense.
  • Shieldwall of Esgaroth: passive — +8% resistance. (Resistance +8%)
  • Shieldwall of Esgaroth: passive — +5% troop morale. (TroopMorale +5%)
  • Shieldwall of Esgaroth: passive — +10% troop resistance. (TroopResistance +10%)
  • Shieldwall of Esgaroth: passive — +5% troop survival. (TroopSurvival +5%)

Tier 2 · Shieldman of Girion · from level 10

  • Spear of Girion: keystone — Gate Hold charge reduced, activating more frequently.
  • Spear of Girion: passive — +10% troop morale. (TroopMorale +10%)
  • Spear of Girion: passive — +2 party size. (PartySize +2)
  • Spear of Girion: passive — +10% battle renown gain. (RenownGain +10%)
  • Spear of Girion: passive — 10% troop wages. (TroopWages -10%)
  • Bulwark of the Running: keystone — Gate Hold grants additional defensive buffs while active.
  • Bulwark of the Running: passive — +12% resistance. (Resistance +12%)
  • Bulwark of the Running: passive — +8 max health. (Health +8)
  • Bulwark of the Running: passive — +13% troop resistance. (TroopResistance +13%)
  • Bulwark of the Running: passive — +5% troop damage. (TroopDamage +5%)

Tier 3 · Knight of Dale · from level 20

  • Vanguard of King Brand: keystone — Gate Hold radius greatly expanded, devastating power.
  • Vanguard of King Brand: passive — +15% melee damage. (Damage +15% (Melee))
  • Vanguard of King Brand: passive — +10 max health. (Health +10)
  • Vanguard of King Brand: passive — +7% troop damage. (TroopDamage +7%)
  • Vanguard of King Brand: passive — +4 party size. (PartySize +4)
  • The Last Stand at Erebor: keystone — Gate Hold charge greatly reduced, nearly always available.
  • The Last Stand at Erebor: passive — +18% resistance. (Resistance +18%)
  • The Last Stand at Erebor: passive — +15% hero health regeneration. (HeroHealing +15%)
  • The Last Stand at Erebor: passive — +20% troop morale. (TroopMorale +20%)
  • The Last Stand at Erebor: passive — +15% troop survival. (TroopSurvival +15%)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.