Dalian Master Swordsman
A stalwart protector of the rebuilt city of Dale who holds the gate against all comers with shield and spear.
- Archetype
- Infantry
Cultures
Active ability — Gate Hold
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Gate Hold grants +5% resistance and steadies the defenders. (Resistance +5%)
Tier 1 · Gate-Warden of Dale · from level 1
- Gate Warden of Dale: keystone — Gate Hold radius increased, empowering more warriors.
- Gate Warden of Dale: passive — +8% melee damage. (Damage +8% (Melee))
- Gate Warden of Dale: passive — +3% troop damage. (TroopDamage +3%)
- Gate Warden of Dale: passive — +6 max health. (Health +6)
- Gate Warden of Dale: passive — +7% swing speed. (SwingSpeed +7%)
- Shieldwall of Esgaroth: keystone — Gate Hold duration extended, fortifying the defense.
- Shieldwall of Esgaroth: passive — +8% resistance. (Resistance +8%)
- Shieldwall of Esgaroth: passive — +5% troop morale. (TroopMorale +5%)
- Shieldwall of Esgaroth: passive — +10% troop resistance. (TroopResistance +10%)
- Shieldwall of Esgaroth: passive — +5% troop survival. (TroopSurvival +5%)
Tier 2 · Shieldman of Girion · from level 10
- Spear of Girion: keystone — Gate Hold charge reduced, activating more frequently.
- Spear of Girion: passive — +10% troop morale. (TroopMorale +10%)
- Spear of Girion: passive — +2 party size. (PartySize +2)
- Spear of Girion: passive — +10% battle renown gain. (RenownGain +10%)
- Spear of Girion: passive — 10% troop wages. (TroopWages -10%)
- Bulwark of the Running: keystone — Gate Hold grants additional defensive buffs while active.
- Bulwark of the Running: passive — +12% resistance. (Resistance +12%)
- Bulwark of the Running: passive — +8 max health. (Health +8)
- Bulwark of the Running: passive — +13% troop resistance. (TroopResistance +13%)
- Bulwark of the Running: passive — +5% troop damage. (TroopDamage +5%)
Tier 3 · Knight of Dale · from level 20
- Vanguard of King Brand: keystone — Gate Hold radius greatly expanded, devastating power.
- Vanguard of King Brand: passive — +15% melee damage. (Damage +15% (Melee))
- Vanguard of King Brand: passive — +10 max health. (Health +10)
- Vanguard of King Brand: passive — +7% troop damage. (TroopDamage +7%)
- Vanguard of King Brand: passive — +4 party size. (PartySize +4)
- The Last Stand at Erebor: keystone — Gate Hold charge greatly reduced, nearly always available.
- The Last Stand at Erebor: passive — +18% resistance. (Resistance +18%)
- The Last Stand at Erebor: passive — +15% hero health regeneration. (HeroHealing +15%)
- The Last Stand at Erebor: passive — +20% troop morale. (TroopMorale +20%)
- The Last Stand at Erebor: passive — +15% troop survival. (TroopSurvival +15%)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.