Corsair Captain
A seasoned fleet commander who leads from the prow, inspiring crews with promises of plunder and glory on the high seas.
- Archetype
- Cavalry
Cultures
Active ability — Plunder
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Plunder grants +5% melee damage and rallies your crew. (Damage +5% (Melee))
Tier 1 · Master of the Black Fleet · from level 1
- Raid-leader of Umbar: keystone — Plunder radius expanded, sweeping wider formations.
- Raid-leader of Umbar: passive — +8% melee damage. (Damage +8% (Melee))
- Raid-leader of Umbar: passive — +10% horse charge damage. (MountChargeDamage +10%)
- Raid-leader of Umbar: passive — +7% swing speed. (SwingSpeed +7%)
- Raid-leader of Umbar: passive — +5% party movement speed. (PartyMovementSpeed +5%)
- Master of the Crew: keystone — Plunder duration extended, maintaining momentum.
- Master of the Crew: passive — +10% horse health. (MountHealth +0.1)
- Master of the Crew: passive — +5 max health. (Health +5)
- Master of the Crew: passive — 5% troop wages. (TroopWages -5%)
- Master of the Crew: passive — +5% resistance. (Resistance +5%)
Tier 2 · Captain of Ships · from level 10
- Heir of Castamir: keystone — Plunder charge reduced, swifter activation.
- Heir of Castamir: passive — +10% party movement speed. (PartyMovementSpeed +10%)
- Heir of Castamir: passive — 10% troop wages. (TroopWages -10%)
- Heir of Castamir: passive — +10% troop morale. (TroopMorale +10%)
- Heir of Castamir: passive — +10% battle renown gain. (RenownGain +10%)
- Helm of the Black Fleet: keystone — Plunder boosts mount resilience while active.
- Helm of the Black Fleet: passive — +12% melee damage. (Damage +12% (Melee))
- Helm of the Black Fleet: passive — +13% horse charge damage. (MountChargeDamage +13%)
- Helm of the Black Fleet: passive — +13% horse health. (MountHealth +0.13)
- Helm of the Black Fleet: passive — +10% swing speed. (SwingSpeed +10%)
Tier 3 · Lord of Umbar · from level 20
- Lord of the Corsairs: keystone — Plunder radius greatly expanded, unstoppable impact.
- Lord of the Corsairs: passive — +18% melee damage. (Damage +18% (Melee))
- Lord of the Corsairs: passive — +15% horse charge damage. (MountChargeDamage +15%)
- Lord of the Corsairs: passive — +15% swing speed. (SwingSpeed +15%)
- Lord of the Corsairs: passive — +7% troop damage. (TroopDamage +7%)
- Lord of the Great Haven: keystone — Plunder charge greatly reduced, ride without ceasing.
- Lord of the Great Haven: passive — +15% horse health. (MountHealth +0.15)
- Lord of the Great Haven: passive — 15% troop wages. (TroopWages -15%)
- Lord of the Great Haven: passive — +15% party movement speed. (PartyMovementSpeed +15%)
- Lord of the Great Haven: passive — +9 max health. (Health +9)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.