Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Career / Cavalry

Chariot Warlord

Scything Charge
Career points30
Active abilityScything Charge

A scythe-chariot commander of Khand whose brutal shock charges shatter formations and scatter survivors to the winds.

Archetype
Cavalry

Active ability — Scything Charge

Cooldown (s)
30
Duration (s)
8

Root (granted at the start)

  • passive — Scything Charge grants +10% horse charge damage and inspires mounted warriors. (MountChargeDamage +10%)

Tier 1 · Scythe-Driver · from level 1

  • Scythe-Rider: keystone — Scything Charge radius expanded, blades cut a wider swathe.
  • Scythe-Rider: passive — +10% horse charge damage. (MountChargeDamage +10%)
  • Scythe-Rider: passive — +8% melee damage. (Damage +8% (Melee))
  • Scythe-Rider: passive — +3% troop damage. (TroopDamage +3%)
  • Scythe-Rider: passive — +5% party movement speed. (PartyMovementSpeed +5%)
  • Iron Wheel: keystone — Scything Charge duration extended, momentum sustained.
  • Iron Wheel: passive — +10% horse health. (MountHealth +0.1)
  • Iron Wheel: passive — +5 max health. (Health +5)
  • Iron Wheel: passive — +5% troop morale. (TroopMorale +5%)
  • Iron Wheel: passive — +5% battle renown gain. (RenownGain +5%)

Tier 2 · Chariot Warlord · from level 10

  • Reaping Charge: keystone — Scything Charge charge reduced, wheels never stop turning.
  • Reaping Charge: passive — +13% horse charge damage. (MountChargeDamage +13%)
  • Reaping Charge: passive — +10% party movement speed. (PartyMovementSpeed +10%)
  • Reaping Charge: passive — +10% troop morale. (TroopMorale +10%)
  • Reaping Charge: passive — +3 party size. (PartySize +3)
  • Warded Team: keystone — Scything Charge boosts mount resilience during the charge.
  • Warded Team: passive — +10% melee damage. (Damage +10% (Melee))
  • Warded Team: passive — +13% horse health. (MountHealth +0.13)
  • Warded Team: passive — +6% troop damage. (TroopDamage +6%)
  • Warded Team: passive — +10% battle renown gain. (RenownGain +10%)

Tier 3 · Wainkân of Khand · from level 20

  • Pelennor Reaper: keystone — Scything Charge radius greatly expanded, an unstoppable AoE sweep.
  • Pelennor Reaper: passive — +15% horse charge damage. (MountChargeDamage +15%)
  • Pelennor Reaper: passive — +15% melee damage. (Damage +15% (Melee))
  • Pelennor Reaper: passive — +7% troop damage. (TroopDamage +7%)
  • Pelennor Reaper: passive — +15% battle renown gain. (RenownGain +15%)
  • Wheel of Khand: keystone — Scything Charge charge greatly reduced, the wheels grind ceaselessly.
  • Wheel of Khand: passive — +15% horse health. (MountHealth +0.15)
  • Wheel of Khand: passive — +15% party movement speed. (PartyMovementSpeed +15%)
  • Wheel of Khand: passive — +20% troop morale. (TroopMorale +20%)
  • Wheel of Khand: passive — +5 party size. (PartySize +5)

Point rules

  • One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.