Black Uruk Captain
An iron-muscled champion of Mordor who leads Black Uruk warbands into the breach, absorbing punishment that would fell lesser warriors and turning the tide through sheer brutish dominance.
- Archetype
- Infantry
Cultures
Active ability — Bloodrage
- Cooldown (s)
- 30
- Duration (s)
- 8
Root (granted at the start)
- passive — Dark Fortitude grants +6 health and emboldens Black Uruk battle-rage. (Health +6)
Tier 1 · Uruk Soldier · from level 1
- Forge-Tempered Hide: keystone — Tempered by forge and war, your hide turns blades. Bloodrage radius +3. (Resistance +0.06 (Melee))
- Forge-Tempered Hide: passive — You crash into lines with devastating force. +5% melee damage. (Damage +0.05 (Melee))
- Forge-Tempered Hide: passive — Blows that would fell lesser orcs only anger you. +5% blunt resistance. (Resistance +0.05 (Blunt))
- Forge-Tempered Hide: passive — Your guttural roar steadies Mordor troops. +3% troop morale. (TroopMorale +0.03)
- Forge-Tempered Hide: passive — Old wounds teach hard lessons. +5 health. (Health +5)
- First Blood-Frenzy: keystone — Pain only sharpens your hunger. Bloodrage duration +4s. (Damage +0.05 (Melee))
- First Blood-Frenzy: passive — You break through plate with sheer violence. +5% armour penetration. (ArmorPenetration +0.05)
- First Blood-Frenzy: passive — Even when outnumbered, you do not fall easily. +6 health. (Health +6)
- First Blood-Frenzy: passive — Your presence reduces desertion. -4% troop wages. (TroopWages -0.04)
- First Blood-Frenzy: passive — Your blows shatter guard formations. +5% swing speed. (SwingSpeed +0.05)
Tier 2 · Black Uruk · from level 10
- Berserker of Lugbúrz: keystone — You need less charge to unleash destruction. Bloodrage charge cost -20. (Resistance +0.08 (Melee))
- Berserker of Lugbúrz: passive — Killing feeds your advance. +8% melee damage. (Damage +0.08 (Melee))
- Berserker of Lugbúrz: passive — Mordor troops fight harder under your command. +3% troop damage. (TroopDamage +0.03)
- Berserker of Lugbúrz: passive — The blood of enemies wards off further harm. +8% cut resistance. (Resistance +0.08 (Cut))
- Berserker of Lugbúrz: passive — You smash through fortified lines. +6 health. (Health +6)
- Unending Wrath: keystone — The blood-frenzy holds longer. Bloodrage duration +2s. (Damage +0.08 (Melee))
- Unending Wrath: passive — Your presence demoralises enemies and heartens your own. +6% troop morale. (TroopMorale +0.06)
- Unending Wrath: passive — Your body shrugs off wounds that would kill smaller folk. +10% resistance to ranged. (Resistance +0.1 (Ranged))
- Unending Wrath: passive — Fear of your wrath drives the host onward. -5% troop wages. (TroopWages -0.05)
- Unending Wrath: passive — Layered armour turns aside the sharpest strikes. +7 health. (Health +7)
Tier 3 · Captain of the Red Eye · from level 20
- Wrath of the Lidless Eye: keystone — Sauron's dark will empowers the rage to envelop all nearby. Bloodrage radius +5. (Resistance +0.1 (Melee))
- Wrath of the Lidless Eye: passive — Your blows carry the fury of the Dark Lord. +12% melee damage. (Damage +0.12 (Melee))
- Wrath of the Lidless Eye: passive — Even gravely wounded you keep fighting. +9 health. (Health +9)
- Wrath of the Lidless Eye: passive — Your warhost grows as your legend spreads. +4 party size. (PartySize +4)
- Wrath of the Lidless Eye: passive — Your troops smash through enemy lines with brutal efficiency. +5% troop damage. (TroopDamage +0.05)
- Captain of the Black Gate: keystone — You barely need to unleash the rage -- it is ever-present. Bloodrage charge cost -30. (Resistance +0.12 (Melee))
- Captain of the Black Gate: passive — Your warhost crashes over the enemy without mercy. +6% troop damage. (TroopDamage +0.06)
- Captain of the Black Gate: passive — Your warhost marches without rest. +5% party movement speed. (PartyMovementSpeed +0.05)
- Captain of the Black Gate: passive — Victory brings fearsome reputation. +12% battle renown gain. (RenownGain +0.12)
- Captain of the Black Gate: passive — Your warhost is vast and terrible. +5 party size. (PartySize +5)
Point rules
- One point per character level, up to 30 (plus the root). One keystone per tier until a tier 3 group is complete.