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Skills and perks

Kingdom policies

Skill

Steward

Intelligence

Ability to organize a group and manage logistics. This helps you to run an estate or administer a town, and can increase the size of a party that you lead or in which you serve as quartermaster.

Attribute
Intelligence

Skill effects

Effect100200300
Increase party size by+25+50+75

Perks

LevelPerks
25{'type': 'perk', 'id': 'StewardFrugal', 'name': 'Frugal'}{'type': 'perk', 'id': 'StewardWarriorsDiet', 'name': "Warrior's Diet"}
50{'type': 'perk', 'id': 'StewardDrillSergant', 'name': 'Drill Sergeant'}{'type': 'perk', 'id': 'StewardSevenVeterans', 'name': 'Seven Veterans'}
75{'type': 'perk', 'id': 'StewardStiffUpperLip', 'name': 'Stiff Upper Lip'}{'type': 'perk', 'id': 'StewardSweatshops', 'name': 'Sweatshops'}
100{'type': 'perk', 'id': 'StewardEfficientCampaigner', 'name': 'Efficient Campaigner'}{'type': 'perk', 'id': 'StewardPaidInPromise', 'name': 'Paid in Promise'}
125{'type': 'perk', 'id': 'StewardForeseeableFuture', 'name': 'Giving Hands'}{'type': 'perk', 'id': 'StewardLogistician', 'name': 'Logistician'}
150{'type': 'perk', 'id': 'StewardAidCorps', 'name': 'Aid Corps'}{'type': 'perk', 'id': 'StewardRelocation', 'name': 'Relocation'}
175{'type': 'perk', 'id': 'StewardGourmet', 'name': 'Gourmet'}{'type': 'perk', 'id': 'StewardSoundReserves', 'name': 'Sound Reserves'}
200{'type': 'perk', 'id': 'StewardContractors', 'name': 'Contractors'}{'type': 'perk', 'id': 'StewardForcedLabor', 'name': 'Forced Labor'}
225{'type': 'perk', 'id': 'StewardArenicosHorses', 'name': "Arenicos' Horses"}{'type': 'perk', 'id': 'StewardArenicosMules', 'name': "Arenicos' Mules"}
250{'type': 'perk', 'id': 'StewardMasterOfPlanning', 'name': 'Master of Planning'}{'type': 'perk', 'id': 'StewardMasterOfWarcraft', 'name': 'Master of Warcraft'}
275{'type': 'perk', 'id': 'StewardPriceOfLoyalty', 'name': 'Price of Loyalty'}

Skill development

Board game won against a lord

  • 20 / 50 / 100

Settlement and governing

ActivityXP
Governed settlement — every day (governor)depends on the daily prosperity change
Building finished in a settlement (governor or the clan leader in the settlement)1000
Influence spent10 per point
Feeding the party — once a day (quartermaster)depends on food consumption and the number of food varieties

Learning limit

Focus1246810
001030507090
130406080100120
2607090110130150
390100120140160180
4120130150170190210
5150160180200220240