Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Culture

Myrish

Main culture

The Calradians are the people of the Empire, though by now they have given their name to the entire continent which they dominate. A thousand years ago, they were an undistinguished tribe living in the hill country between the southern sea and the Battanian woods. One tradition set them apart from their neighbors - the Calradoi had no kings. Their citizenry has always taken an intense interest in the art of self-government, the balance between protecting the liberty of individuals and the needs of the state. Perhaps this is why they had a slight edge in the endless wars between one town and another, keeping armies in the field just a little longer, bouncing back just a little more quickly from a defeat. Some of their neighbors federated with them; others were overrun. Eventually the Calradians formed an empire, which evolved into a monarchy in all but name. Their leaders are no longer distinguished civic elders but great landholders scattered across the continent; the striking force of their armies is no longer citizen-infantry but heavily armored cataphracts in the retinues of the wealthy. But they still take their civic traditions very seriously, believing that the Calradian ideal can unite a continent in peace, if only the ”barbarians” beyond their borders would agree to submit to it.

Troop lines

Basic recruit
Myrish Recruit
Noble recruit
Myrish Noble Youth
Militia (melee)
Myrish Militia Spearman
Militia (ranged)
Myrish Militia Archer
Militia veterans (melee)
Myrish Militia Veteran Spearman
Militia veterans (ranged)
Myrish Militia Veteran Archer