Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Siege

Water supplies

When it can happenSiege led by the player
CooldownOnce per character

In hot climes, often the most vulnerable part of a fortress is its water supply. Most depend on wells but those can run dry. After days spent in front of [fortress name], you've caught glimpses of the defenders slipping into the hills. You explore where they've gone, and eventually you come across a rudimentary cistern. You suspect that they must be refreshing their water here.

Requirements

  • Besieging a settlement
  • Terrain is steppe or desert

Poison it! Some women and children of [fortress name] may well perish along with the defenders, but such is war.

  • Mercy -100
  • 10% of the besieged settlement's garrison perishes
  • Town prosperity -20

The best blows are struck not to the body but to the spirit. Let the defenders know you found it by diverting it to a pool where your men can bathe on the hottest, thirstiest days of the siege.

  • Calculating +100
  • Generosity +100
  • Siege camp preparation progress +10 percentage points

You respect the defenders' cunning. Simply observe how they slip out of the fortress, by ropes or hidden gates, and learn from it.

  • Engineering skill XP +100