Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Fief management

The Tiller and the Wanderer

When it can happenLeaving a town, Leaving a castle
CooldownOnce per character

As you are leaving your fief you stumble across an altercation. A group of nomads, who pass by annually on their migration from summer to winter pastures, have allowed their herds to graze in your tenants' crops. Your troops far outnumber the nomads and your tenants are urging you to teach them a lesson, but of course their kin might retaliate at a later date.

Requirements

  • Last visited settlement is a fortification owned by the player's clan
  • Its culture is Aserai or Khuzait

Seize the nomads' herds to compensate you and your tenants for their crops.

  • Horse +3 (Khuzait horse; Aserai horse in Aserai settlements)
  • Valor +100
  • Mercy -100
  • Town prosperity +10
  • Relation with settlement notables +20
  • Town security -10
  • 3 bandit parties spawn nearby

Demand that the nomads pay fair compensation for damaged crops, even though you know this will not settle the problem for long.

  • Honor +100
  • Town security -5
  • Relation with settlement notables +10

Tell the nomads that proud warriors such as themselves need not worry what these dirt-diggers think. Share a meal with them, and see if some will join you.

  • Generosity -100
  • Valor +100
  • +4 mounted tier-4 troops of the settlement's culture
  • Relation with settlement notables -10
  • Town prosperity -10