Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Troops and locals

Purebred Horse

When it can happenLeaving a village
CooldownOnce per character

As you leave the village, one of your cavalry recruits proudly presents to you a new horse he purchased. Maybe it's not the fastest beast on four legs, he says, but it's strong and spirited - he saw it fighting another of the trader's horses. You run an eye over the beast and see that your man was sold a mule, its ears cleverly cropped to resemble a horse's. The creature is strong enough but far too stubborn to serve as a cavalry mount. You know that your man will be the laughingstock of your company for weeks.

Requirements

  • Party has a horse or mount

Give him one of your own horses, add the mule to your pack train, and tell him to talk to you before he makes any more purchases

  • Random horse or mount -1
  • Mule +1
  • Generosity +100

Your men could use a laugh. Let the recruit show off his prize to his mates and take the humiliation, even if it's enough to drive him to desert

  • Morale +5
  • 1 random mounted troop dies (25% chance)

Tell him curtly what he did and that he needs to go get his old mount back from the trader, even if it costs him a few denars

  • Morale -2
  • Honor +100