Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / After the battle

No Mood for Mercy

When it can happenWon battle
CooldownOnce per character

It was a hard-fought battle, and among your fallen is a young good-natured [troop type] who kept his comrades' spirits up during hard times. Your men’s faces are grim as they go out to collect the wounded of both sides. You can tell that, if they have their way, not many injured enemies will be brought back to your camp still alive as prisoners.

Requirements

  • Party has at least 1 non-hero troop
  • The last battle ended with player casualties

Demand that your men respect the customs of war and tend to those who gave quarter

  • Mercy +100
  • Honor +100
  • Generosity +100
  • Morale -15

Remind your men that war is war, the [troop type] knew the risks, and prisoners bring ransoms

  • Calculating +100
  • Generosity +100
  • Morale -5

Tell your men that they can avenge their comrade as they see fit

  • Mercy -100
  • Morale +10
  • 3 random prisoners removed