Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Troops and locals

Nearly a Gift Horse

When it can happenLeaving a village
CooldownOnce per character

As you leave [village name], a scraggly young man waves to attract your attention. He leads a magnificent [rare horse], and says that he will sell it to you for a mere 500 denars. He claims he found it wandering on a heath, almost dead from exhaustion and neglect, and he nursed it back to health. He won't go into town because he says he would be unfairly accused of theft.

Requirements

  • Last visited settlement is a village
  • A horse of that culture worth more than 500 denars exists

Plausible enough, and you have no time to check the provenance of every bargain you find. Buy the horse!

  • Gold -500
  • Honor -50
  • Rare horse of the settlement's culture +1

A likely story... Place the man under arrest and send word to the authorities of [town name], who have the time to sort things out.

  • Honor +100
  • Mercy -50
  • The party becomes disorganized

You're not sure you trust the seller, but you're not handing over to officials who might just hang him and seize the horse themselves. Go on your way.

  • Mercy +100

Take the horse without paying. Tell the seller that thieves have no right to complain of theft.

  • Mercy -100
  • Honor -100
  • Rare horse of the settlement's culture +1