Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / After the battle

Misplaced Vengeance

When it can happenLeaving a village
CooldownOnce per character

Throughout your visit to [village], the villagers were worried that the enemy who sacked [looted village] might be sending patrols their way. As you leave, you find out that their fears were not misplaced. The first thing you see is a flight of ravens in the sky. Your men begin to mutter to themselves, but soon they stumble across a sight that silences them - a pile of burned corpses, stacked by a crossroad, left by the [enemy] as their calling card. You press on, but you soon notice that your men are casting an eye towards your prisoners. They may not have been directly involved in what happened in [looted village], but you doubt your men care much.

Requirements

  • Last visited settlement is a village of the player's faction
  • Party has at least 5 regular troops
  • More than 5 non-hero prisoners of the looted village's culture
  • A looted village of a faction at war with the player is within 1000 distance

Take a brief walk to clear your head, and when you come back to find the prisoners gone, do not ask questions

  • Mercy -100
  • Morale +5
  • Remove 5 random prisoners of the looted village's culture

Tell your men that the prisoners must be kept safe and that you will hold them responsible for anything that happens

  • Honor +100
  • Morale -2
  • Party becomes disorganized