Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Fief management

Migrant Influx

When it can happenLeaving a village
Cooldown60 days

The depredations of the [nearby enemy faction] has driven many farmers from their homes. Those who have land usually return to it, but many of the poorer are seeking a new place to live. You speak to a few encamped on the outskirts of your village. There is no land for them. They seem eager to work as tenants, but there is always a possibility of tensions with the more established village families.

Requirements

  • Last visited settlement is a village owned by the player's clan
  • At least one kingdom is at war with the player's faction

Welcome them, and give them a donation to purchase small plots of land.

  • Gold -500
  • Generosity +100
  • Village hearths +20
  • Town security +10 (25% chance)

Let them stay. Tell both newcomers and longtime residents to get along, and hope for the best.

  • Village hearths +25
  • Town security -10 (50% chance)

Tell them to make their homes someplace else.

  • Mercy -100