Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Profit

Market Manipulation

When it can happenEntering a town
CooldownOnce per character

As you come into town, the merchant [merchant's name] makes you an offer. Local merchants are on edge awaiting an incoming caravan from [place]. If you claim that you found its wreckage, looted by bandits, the prices of goods would rise considerably. He offers to pay you 1000 denars, in addition to whatever extra you can make by selling your own wares once the prices rise.

Requirements

  • Player is in a settlement
  • A merchant notable is present
  • Trade skill at least 20

Accept, but leave enough room for doubt in your account that it won't look too bad if the caravan turns up.

  • Calculating +100
  • Honor -100
  • Gold +1000
  • Trade: experience +50
  • Demand for trade goods +10% in the current town

Say you'll swear up and down that you saw the wreckage, damaging your reputation, but demand 2000 denars instead.

  • Calculating -200
  • Honor -200
  • Gold +2000
  • Trade: experience +100
  • Demand for trade goods +10% in the current town

Erupt in anger for all to see, and curse [merchant] for taking you for a base liar.

  • Calculating -100
  • Honor +100
  • Relation with notables of the current settlement +10
  • Relation with the merchant -20

Take a pass on the matter.

  • No additional effects