Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Fief management

Conflict Over Commons

When it can happenLeaving a town, Leaving a castle
CooldownOnce per character

Villagers from your fief of [village] have started going to a marsh on the road to [another village] to gather reeds for baskets, supplementing their earnings. Hunters from [another village], owned by [lord's name], say they've been disturbing the local waterfowl. Neither of you has title to the marsh, but [another village] says that its people started going there first. Your tenants say it's not their problem if they've figured out a better way to make use of the resources.

Requirements

  • Last visited settlement is a fortification owned by the player's clan
  • It has at least one bound village
  • There is a village outside its bound villages, not owned by the player's clan, with an owner

Continue to send your reed gatherers there, and have them bring staves and slings to defend their rights

  • Relation with the other village's notables -10
  • Relation with the clan leader of the other village's owner -10
  • Random bound village hearths -5 (25% chance)
  • Town prosperity +20
  • Valor +100

Tell [noble's name] that your people will get their reeds elsewhere and stop frightening off the game.

  • Town prosperity +5
  • Valor -100
  • Relation with the clan leader of the other village's owner +20