Answers are AI-generated and may contain errors.

Skills and perks

Kingdom policies

Random events / Illnesses

Bloody Flux

When it can happenSiege led by the player
CooldownOnce per character

As you inspect your siege camp, you come across disgusting evidence that one or more of your men has contracted the bloody flux. It will pass from man to man as they share food and water, and you know what it can do to a besieging army if left unchecked.

Requirements

  • Party has at least 70 regular troops

Identify the sick and make them camp outside your palisades, tending to themselves.

  • 5% of party troops wounded (50% chance of death)
  • Mercy -100
  • Calculating +100

Treat your men but trust in strict preventative measures, like digging latrines outside camp and forcing your men to go far afield for water, that they are likely to resent.

  • 3 random troops wounded (25% chance of death)
  • 5 random troops wounded (25% chance of death; 50% chance)
  • Calculating +100
  • Generosity -100

Treat the sick and make no additional demands on your men, trusting in luck to see you through this.

  • Calculating -100
  • 10% of party troops wounded (30% chance of death)