Honor
Honor represents characters' sense of obligation to fulfil their formal commitments, to stay true to oaths and promises and obey the law. Most characters will generally try to keep their word, but can usually rationalize breaking a promise if there are extenuating circumstances. Honorable characters however might try to fulfil quests at all costs, obey lords who treat them badly, or balk at lying even to an enemy. Honorable characters will also be less likely to accept money to accept a truce. A Devious character, on the other hand, might freely back out of promises and make use of all kinds of skullduggery to accomplish their goals, although some with the Generosity trait might still follow an informal code, such as the so-called 'honor of thieves', to look out for their friends and those who have done them a good turn. Players can increase Honor by fulfilling quests, and lose Honor by double-crossing quest givers or breaking the law.