Crime
Players who rob or otherwise aggress against the inhabitants of a kingdom, unless they are at war, will receive a crime rating there. Acts like coercing villagers into giving you recruits and supplies, or illegal behavior in quests, will add a small amount of crime rating. An outright attack on a neutral party will add a rather large amount and will usually trigger a war.Crime ratings go up to 100. Players with a rating of 30 or higher in a neutral kingdom will be barred from entering a settlement of that kingdom, and if they try to sneak in and are caught, they may be briefly imprisoned or receive corporal punishment. Calradian towns generally lack the resources to hold many prisoners for very long, so the penalties for minor crimes tend to be rough and immediate but not as harsh as they might be. Justice is unpredictable, though - if the player has low health and the beating would result in death, he or she is considered to have been executed.An independent player with a crime rating of 60 or higher on the other hand will be declared outlaw by the kingdom and attacked on sight. If the player accumulates a crime rating while a vassal of a kingdom, he or she will still be able to enter its settlements but may face imprisonment, a fine, or a loss of influence once inside. Also, each day the player will lose influence equal to half his or her crime rating. Crime rating will decay over time, so after a while a character's misdeeds will be forgotten. If a player has been declared outlaw, however, he or she will need to end the war through a bartered peace agreement.